Skills are chosen from secondary skills for Tactics, Combat, Life Magic, Order Magic, and Nature Magic. Sells Swords, Plate Mail, and Potions of Restoration, Holy Water, Healing, Mirth and Immortality. Provides armies with +5 movement for the next 7 days. Provides 3000 gold per day. Also, the strength of all Life Magic spells are increased by 50%.
Terrain is what your hero walks across in the Heroes of Might and Magic games, and determines what type of towns you may find. Dirt is usually brown, and is fairly generic, usually housing Necromancers. Sand is a yellow-brown and is neutral, found only around water and does not house a faction. Grass is universal and is a vibrant green, found almost anywhere and houses a large variety of A Pirate's Daughter is the Asylum campaign in Heroes of Might and Magic IV, and consists of five scenarios. After her father's death at the hands of a rival pirate, Tawni claims his ship and crew, and starts her quest to become a Pirate Queen. The five scenarios in order are: The Pirate's Daughter; Bloody Cove; The Strait of the Lost; Bay of Maids The keymaster's tent is an adventure map structure in the Heroes of Might and Magic series. First appearing in Heroes III, it replaced the traveller's tent from Heroes of Might and Magic II: The Price of Loyalty. The biggest difference is that the player doesn't have to remember passwords from the keymaster's tent. It also appears in Heroes IV and Heroes V. After a hero visits the tent, all of Waerjak (which means griffin in an old barbarian language) is a male human Barbarian who is the main hero of the Stronghold campaign in Heroes of Might and Magic IV. He also makes an appearance in the first scenario of Heroes Chronicles: Clash of the Dragons, where he is mentioned as Tarnum's foster son. Waerjak was raised without a tribe and without a family, wandering the land with his